A single-player video game is a video game where input from only one player is expected throughout the course of 🏧 the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player 🏧 mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player 🏧 modes.[1]
The reason for this, according to Raph Koster, is down to a combination of several factors: increasingly sophisticated computers and 🏧 interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled with the fact that the 🏧 majority of early games players had introverted personality types (according to the Myers-Briggs personality type indicator).[4]
As the narrative and conflict 🏧 in single-player gameplay is created by a computer rather than a human opponent, single-player games are able to deliver certain 🏧 gaming experiences that are typically absent—or de-emphasised—in multiplayer games.[15]
Single-player games rely more heavily on compelling stories to draw the player 🏧 into the experience and to create a sense of investment. Humans are unpredictable, so human players - allies or enemies 🏧 - cannot be relied upon to carry a narrative in a particular direction, and so multiplayer games tend not to 🏧 focus heavily on a linear narrative. By contrast, many single-player games are built around a compelling story.[16]
These game elements are 🏧 not firm, fixed rules; single-player puzzle games such as Tetris or racing games focus squarely on gameplay.
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